Book review: The Druid by Steven Mckay
The book: The Druid by Steven Mckay
Setting: Dark
Ages in the Age of Arthur, Begins in Strathclyde 430AD but the story follows an
adventure spanning the length of dark age Britain.
Wargame
synergies: Dux Britanniarum, Dux Bellorum
So what attracted
me to this book was the fact it’s main protagonist was a Pict. My family originates from Moray which is now
being understood as being the heartland of a northern Pictish Kingdom. We are still discovering and only now
starting to learn more about how “civilized” this ancient
peoples were…The Picts are often positioned as the bad guys or barbarians
in stories centred further South narrated more from the Romans or Britons point
of view (some would argue that not much has changed in that respect). But this is not surprising as we know far
more about these civilisations than the Picts and have many more legends of great
characters on which to base the stories on or around. The likes of Steven McKay has a lot less to
start with when writing a story based in the kingdoms of the Picts… Perhaps that is why for the first book of this series he took us back south to more familiar lands?...
So this
story follows the adventures of Bellicus a warrior Druid and a close friend and
advisor to a king of the small kingdom of Alt Clut.
What is now Strathclyde.
The Druid is sent by his king to attempt to rescue his daughter from the
clutches of the invading Angles. There
are a few leaps I felt you had to roll with in this story such as why Bellicus was
sent off on his own with his two dogs on such an important mission.
But having got past that his escapade provided a interesting and at times amusing vehicle by which to discover this post-apocalyptic world that was post-roman
Britain. From the shores of the Clyde
the story move south through Luguvalium (Carlisle), south toward the Saxon
shore and Garrianum in Norfolk, followed by, where else but a climatic finish at
Stonehenge…
I
particularly liked how Steven handled how to portray the practices of the Druid. A mix of slight of hand tricks and mummery
along with shamanic style rituals, created I felt a believable story of the
mysticism and beliefs of the time without pushing the story too far into the
realm of fantasy and magic. Portraying the druidic brotherhood as a network of religious power which is headed by the melancholic
Merlin himself. Melancholic as the famous
“magician” has foreseen the forthcoming demise of his culture and religion… With a cameo also from the Once and Future King, Arthur himself and a rotund retired centurion (of sorts) there is a lot to like to this fun historical novel.
With regards
to a story that can add flavour to your wargaming experience, I thought The
Druid managed to capture the fragmented feel of Britain and the ensuing power
vaccum that followed the romans retreat very well. This is something that Rich from Too Fat Lardies has said that he was trying to recreate in his writing of the Dux Britanniarum
rules. You meet characters from towns
such as Luguvalium & Pencathra that grew up learning their trades in a relatively
stable environment, now having to also defend their towns and families as law
and order has crumbled. Leaving (and I intentionally use that phrase again of)
a post-apocalyptic feel to the world. As the novel has a Pictish theme it would be great to give you a bit of flavour if you were planning to run a Dux Britanniarum campaign especially if using The Raiders Expansion!
Oh and did I
mention the author also cites watching ITV’s kids show Knightmare as the inspiration for him
to write a novel which includes the character Merlin. Which is probably reason enough to read the
book!
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